> For the complete documentation index, see [llms.txt](https://info.unitedlands.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://info.unitedlands.net/gameplay-mechanics/jobs/job-skills/fisherman.md).

# Fisherman

## Skill Tree

![The Fisherman Tree](/files/KcjDEukRxupFUwGjduQ5)

***

### Treasure Hunter (Passive)

Increased chances of finding better, more valuable loot when fishing.

#### Level 1:

| Material          | Chance |
| ----------------- | ------ |
| Lapis Lazuli      | 3%     |
| Iron Ingot        | 3%     |
| Copper Ingot      | 3%     |
| Coal              | 3%     |
| Nautilus Shell    | 4%     |
| Random Music Disk | 1%     |

#### Level 2:

| Material               | Chance |
| ---------------------- | ------ |
| Gold Ingot             | 3%     |
| Prismarine Shard       | 3%     |
| Random Non-Solid Coral | 3%     |
| Heart Of The Sea       | 1%     |
| Damaged Diamond Gear   | 1%     |

#### Level 3:

| Material               | Chance |
| ---------------------- | ------ |
| Prismarine Crystal     | 2%     |
| Quartz                 | 1%     |
| Diamond                | 1%     |
| Emerald                | 2%     |
| Ender Pearl            | 2%     |
| Damaged Netherite Gear | 0.50%  |

***

### Swift Swimmer (Passive)

Increase your speed while swimming.

* Level 1: 10% increase.
* Level 2: 20% increase.
* Level 3: 30% increase.

***

### Lucky Catch (Passive)

Doubles all non-treasure fishing catches.

* Level 1: 20% chance.
* Level 2: 30% chance.
* Level 3: 40% chance.

***

### Angler

Speed up the default speed of fishing.

* Level 1: 30% increase.
* Level 2: 60% increase.
* Level 3: 80% increase.

***

### Pescatarian

Eating fish-based food grants more hunger and saturation. Currently included foods are:

* Raw Cod

* Raw Salmon

* Tropical Fish

* Pufferfish

* Cooked Cod

* Cooked Salmon

* Nigiri

* Level 1: Increase saturation and hunger for a total of 1.

* Level 2: Increase saturation and hunger for a total of 2.

***

### Hooked (Passive)

Pull held items or armour off of hooked mobs and drops it on the floor, this uses up a lot of durability.

* Level 1: 10% chance.
* Level 2: 20% chance.
* Level 3: 30% chance.

***

### Grapple (Active)

Use the fishing rod like a grappling hook that propels you at whatever block or mob it's attached to.

* Level 1: Works on entities only. Duration of 5 seconds with a cooldown of 100 seconds.
* Level 2: Works on entities and blocks over a short distance. Duration of 10 seconds with a cooldown of 60 seconds.
* Level 3: Works on entities and blocks over a long distance. Duration of 15 seconds with a cooldown of 35 seconds.

***

### Rare Catch ([Masterwork](/custom-items/masterwork.md))

Ability to locate and catch rare fish that can be turned into masterwork oil for use in the masterwork set. These fish can be located in:

* Riverfish in rivers.
* Icefish in frozen oceans.
* Shimmerfish in warm oceans.

***

### Crafting Recipes

At levels 10, 15, 20, and 25 new recipes are unlocked automatically. They do not have to be bought with a skill point.

<details>

<summary>Crafting Level 1</summary>

No recipes currently available.

</details>

<details>

<summary>Crafting Level 2</summary>

No recipes currently available.

</details>

<details>

<summary>Crafting Level 3</summary>

No recipes currently available.

</details>

<details>

<summary>Crafting Level 4</summary>

No recipes currently available.

</details>
