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  1. War and Combat

War Overview

Explanation of war on United Lands.

PreviousMisc MechanicsNextDeclaring a War

Last updated 10 months ago

Armed conflict is one of the many ways United Lands allow players to interact with each other and spread their influence. As with most things, this systems is completely optional. You are never required to be open to attack at any point if you do not want to - however you may miss out on some fun mechanics and other rewards.

Only towns and nations with their neutrality status set to off can send or receive declarations of war. This can be toggled with the command /t toggle neutral or /n toggle neutral. If your neutrality is on, you should see a '(Peaceful)' tag on your town or nation's home screen.


War Types

  1. Riot

One town fighting amongst itself. A member of a town can attempt to take control of the town via a riot if they have been a member for more than three weeks. Players can fight for either the established government or join the rebels.

  • Token cost: 7

  • Online required in town to start: 2

  • War max duration: 3 days

  • War cooldown: 3 days

  • War chest contribution: 0G

  • Winner takes over the town


  1. Town War

A basic war type where two towns fight. There are no power changes associated. The winning team can loot the other town of a portion of it's finances, or other agreed upon goods.

  • Token cost: 14

  • Online required in both towns to start: 1

  • War max duration: 3 days

  • War cooldown: 3 days

  • War chest contribution: 10,000G

  • Winner gets money and optionally agreed upon rewards


  1. Civil War

A nation version of a riot. A civil war sees an internal power struggle where the winning town becomes the leader of the nation. Any non-occupied town that has been in the nation for at least three weeks can start a civil war.

The possibility of civil war makes it extremely important that town mayors are selected carefully, as disagreement or ambition could lead to ruin...

  • Token cost: 21

  • War max duration: 7 days

  • War cooldown: 3 days

  • War chest contribution: 15,000G

  • Winner takes over the nation


  1. Independence War

Occupied towns are not stuck with their new overlords for more than three weeks. If they think they can break free, then they have the option to trigger a war of independence. All towns within the nation get an option to select a side. If the rebels win then they break free, if they lose they are re-occupied and may face harsher penalties.

  • Token cost: 21

  • Nation online requirement: 3

  • War max duration: 7 days

  • War cooldown: 3 days

  • War chest contribution: 15,000G

  • Winning side either breaks free from the nation or re-occupies the rebels


  1. Nation War

Two nations fight each other. Same rules apply as a town war, but on a larger scale. In this war type, a capital town can only be attacked if it's the last remaining town in the war.

  • Token cost: 28

  • Online required in both nations: 3

  • War max duration: 7 days

  • War cooldown: 3 days

  • War chest contribution: 25,000G

  • Winner gets money and optionally agreed upon rewards


  1. Alliance War

A nation war, but allies of both sides are prompted to join. In this war type, a capital town can only be attacked if it's the last remaining town in the war.

  • Token cost: 28

  • Online required in both nations: 3

  • War max duration: 7 days

  • War cooldown: 3 days

  • War chest contribution: 50,000G

  • Winner gets money and optionally agreed upon rewards


  1. World War

The big one. All nations with enemies are prompted to join a side, prepare for the worst.

  • Token cost: 35

  • Online required in both nations: 3

  • War max duration: Unlimited

  • War cooldown: 7 days

  • War chest contribution: 75,000G

  • Winner gets money and optionally agreed upon rewards


Tokens


War Books

Books are generated and given to players when wars start, when they end, and on every hour. They act as a permanent record for your players to store in their town libraries and museums.

Start of War books detail who is involved in the war, the rules by which they are fought and the consequences of victory and failure.

Hourly update books show players who is still in the fight and where the scores stand.

End of War books finalize the outcomes of the war, informing players who has survived, providing for a historical document for the ages.


Notes

  • Being involved in an active war prevents players from leaving or joining a town, and towns from leaving or joining a nation.

There are seven different war types available at any given time. Each one has a different scale, progressively including more and more different groups. To declare one of these wars, read . See below for a breakdown of each.

This war type can only be started by that have enabled.

War tokens are the currency used for this feature. Any non-neutral town will earn one war token every 24 hours. You can redeem these tokens for a to start a war.

Declaring a War
Major Powers
territorial wars
Declaration of War Book
⚔️
A town that is not open to war.
A town that is open to war.
Declaration of War Book Tooltip
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